Category: LARP design

  • Narrative Awareness: Adapting Writing Technique into LARP Strategy

    Narrative Awareness: Adapting Writing Technique into LARP Strategy

    This post discusses how a player can practice narrative awareness to better their scenes and the scenes around them. It has tips for people who struggle with being socially aware of what to look out for to make a scene better!

  • Put Down the Pickaxe

    Put Down the Pickaxe

    This week we have a guest blog by Halden Ingwersen talking about her pickaxe — that one thing you keep carrying, can’t let go of, which is making everything all that much harder to juggle.

  • On Writing More Gender-Inclusive Games

    On Writing More Gender-Inclusive Games

    (This week’s guest post for Pride Month is by a wonderful writer by the name of Rose Jackson. Rose is is a writer, editor, and games consultant living in Brooklyn, NY. She writes for Dystopia Rising’s Northern California game and is an inclusivity consultant for the upcoming campaign boffer game Encore: the Afterlife. In between…

  • Normalizing Queerness in Games

    Normalizing Queerness in Games

    One part of being a welcome community to queer players is designing fantasy settings with a structure that normalizes queerness. You don’t need to be making a specific commentary on queer stories to be inviting and open to queer gamers. To kick off pride month, we’re talking about how to normalize queerness in your games!

  • A Dark Fairytale: Real Royalty Review

    A Dark Fairytale: Real Royalty Review

    In early April 2019, I had the pleasure of being invited to cover Hanging Lantern’s event “Real Royalty” written and designed by Natasha Borders, Jeffrey Steele, and Benji Michalek. The game was a dark fairytale incorporating stories and inspiration from the world’s most famous, classic stories. From a designer’s standpoint, Real Royalty was an amazing…

  • Eskhaton: Reviewing the End of the World

    Eskhaton: Reviewing the End of the World

    I recently attended Eskhaton by Reverie Studios. It was talked about as a horror game, but in truth, it was a game of modern day cults and the end of the world. The characters and cults were the horrors, not the things being horrified. It was interesting to walk on the other side of that…