Category: LARP design
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Playing ONLY to Win is Not LARPing
(Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks…
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Make it Messy: Plot Writing and Perfectionism
(Cover Photo: Credit to EPierce Photography.) I’m a perfectionist, this is no secret. Anal retentive, deadline and checklist oriented, I’m sure my story staff is already going half insane with my project managing habits in Dead Legends. This comes as little surprise, as my early creative endeavors were all as a director and actress in…
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Storyteller Guidelines and Recommendations
As most of you know, I was hired as the Head Writer for Dead Legends LARP earlier this summer. We’re going into our third season and, while head writer means that I’m handling a lot of plot work, it also means that I’m doing most of our story staff management and training. Therefore, I put…
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The Downside of Between Game Plot and Roleplay
For as long as I have been LARPing, there have been game actions, downtimes, text roleplay, chat rooms, and other forms of ‘LARP’ which don’t actually take place at the LARP. Some might say they are the glue that holds strong campaign storylines together. For one-shot games, many people take this pre-game downtime to build…