(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is … Continue reading We Have a Responsibility to Do Better
(Photo by Bret Lehne. Models: Nerissa Hart and Lex Pulice-Farrow.) I speak a lot in this blog about consent negotiations and how to handle narrative free form safely. However, negotiations in larp aren't just a part of the more free form/emergent styles. Even in your hardest boffer game, relationships and situations come up where it's … Continue reading A Template for Role-Play Negotiations…
(Trigger Warning: This blog discusses topics of racism, hate crimes, and sexual violence under a separate cut warning at the end. Do not read if any of that content is triggering for your mental state.) (Featured photo by Bret Lehne of Velvet Noir II. Models: Dann Lynch, Jason Brunett, and Victoria Lai.) Safe spaces don’t exist … Continue reading We Can Tell Dangerous Stories Safely
(Feature photo by Mor Shani on Unsplash A guest post by Emily Randall, wonderful fellow larper, IT nerd, and creative writer.) Playing a villain is far from easy. You have to plan out all sorts of horrible things to do to your victims and proper motivation for doing them, which is harder than it sounds … Continue reading Villainy: Tips and Tricks for Black Hatting in Larp
Today we discuss how game runners need to feel comfortable using their safety mechanics just as much as players.
Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.