Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.
(Featured Photo by Isabela Kronemberger on Unsplash.) I’ve been doing a lot of personal work lately on learning to set boundaries and damn it’s hard. However, it’s also an incredibly necessary step towards not just being your own person, but having a healthy relationship with the world around you. The more I dive into boundary … Continue reading We Collectively Suck at Setting Boundaries in Larp
(Cover photo by Bret Lehne at Inside Hamlet 2017, Run 2.) This blog is a touch more personal than I usually write, but sometimes the personal can help you reflect on things professionally. I hope people take the lesson from this that I did, and my own reflections help others see their work and ability … Continue reading Permission to Grieve (in Gaming…)
I’ve spent a lot of time on this blog discussing the negative bleed and how players can cope with it (the most prominent blog here); I suggest giving it a read in conjunction with this blog. However, I believe one of the most powerful, wonderful things about LARP is the changes it can create in … Continue reading The Power of Positive Bleed
For as long as I have been LARPing, there have been game actions, downtimes, text roleplay, chat rooms, and other forms of ‘LARP’ which don’t actually take place at the LARP. Some might say they are the glue that holds strong campaign storylines together. For one-shot games, many people take this pre-game downtime to build … Continue reading The Downside of Between Game Plot and Roleplay
Debriefing after an intense game is both difficult and essential for a variety of reasons. To those unfamiliar with the concept of a debrief, it is an exercise in separating a player’s mindset from the game world. Sometimes it discusses events of the game, favorite character moments, how to separate oneself as a player from … Continue reading The Debrief Toolbox
I'm going to preface this post by saying I have a BFA in theater, have been acting (and studying various forms of 'method') for 25 years, was a director for 10 years, and have a lot of LARP feelings about this. What Americans recognize as 'Method Acting' nowdays is not something that can or should … Continue reading Method Acting vs. LARPing: A Dangerous Mix