A Good Death Part 2: Campaign Larp

Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.

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We Collectively Suck at Setting Boundaries in Larp

(Featured Photo by Isabela Kronemberger on Unsplash.) I’ve been doing a lot of personal work lately on learning to set boundaries and damn it’s hard. However, it’s also an incredibly necessary step towards not just being your own person, but having a healthy relationship with the world around you. The more I dive into boundary … Continue reading We Collectively Suck at Setting Boundaries in Larp