Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.
After the End is an intimate game in rural northern Tennessee which challenges its players to live up to the standards of radical trust. It explores what it means to be human after the world ended, but digital immortality still exists in a wastes-and-wild-west landscape.
(Cover Photo: Credit to EPierce Photography.) I’m a perfectionist, this is no secret. Anal retentive, deadline and checklist oriented, I’m sure my story staff is already going half insane with my project managing habits in Dead Legends. This comes as little surprise, as my early creative endeavors were all as a director and actress in … Continue reading Make it Messy: Plot Writing and Perfectionism