A basic part of any literary analysis is identifying themes of characters and story. Learning your characters own themes is a great way to help highlight a narrative story and steer your character into deeper tales even in non-narrative gaming.
This blog discusses why it's actually good to play similar characters and how to create around your favorite character traits.
(Featured Photo by zelle duda on Unsplash.) Romance roleplay is one of the most prevalent kinds of plotline I see across all larping genres. Love it or hate it, chances are you’ve had to interact with it in some form -- both in and out of character. Many of us absolutely love the highs of emotion … Continue reading Romancing the Roleplayer: Communication is Key
(Featured image by Joanna Kosinska on Unsplash.) The next few weeks are filled with exciting things for me where the larp-o-sphere is concerned. Dammerung launches this weekend and 1878: Welcome to Salvation is the weekend after. While these events are somewhat different in their styles, they share a lot of similarity in being consent-negotiation driven, … Continue reading The Preparation Dance and 1878
By Michelle Stagnitta (Editor's Note: This guest post started as a comment in response to yesterday's blog, but it was big enough and, I thought, important enough that it received it's own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP … Continue reading Playing a Doctor, Consent Negotiations and Medical Roleplay
I’ve spent a lot of time on this blog discussing the negative bleed and how players can cope with it (the most prominent blog here); I suggest giving it a read in conjunction with this blog. However, I believe one of the most powerful, wonderful things about LARP is the changes it can create in … Continue reading The Power of Positive Bleed
(Cover photo by Elias Gubbles. I don't put a lot of character fiction on the blog, as I save it for important design writings, between game thoughts, and more professional things. However, when there is a piece which I find important to both character and game development, I like to share it here. This epilogue … Continue reading Never Look Back (An Epilogue)