(Featured photo by Bret Lehne of Velvet Noir I, workshops.) This was originally written as a private chat between game designers on my Patreon. However, after several requests, it felt important to put it public. This post is more personal than many on this blog, but no less true. Most of you who read this … Continue reading Making Mistakes…
Tag: communication
Processing Feedback: We Can Lift Without Putting Others Down
Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.
It Sucks to be a Woman in Gaming…
(Featured Photo by Shelby Carosella. Models: Ericka Skirpan, Jamie Buonocore, and Michelle Stagnitta.) Women in gaming are exhausted. Even with all the progress we’ve made, it sucks to be a woman in larp right now. From the gamer-girlfriend stereotype, to being criticized at EVERY TURN (women are NOT allowed to make mistakes), women are walking … Continue reading It Sucks to be a Woman in Gaming…
Romancing the Roleplayer: Communication is Key
(Featured Photo by zelle duda on Unsplash.) Romance roleplay is one of the most prevalent kinds of plotline I see across all larping genres. Love it or hate it, chances are you’ve had to interact with it in some form -- both in and out of character. Many of us absolutely love the highs of emotion … Continue reading Romancing the Roleplayer: Communication is Key
Gamers Cause Burnout, Not Game Creation
(Featured Photo by Katherine Chartier.) I see burnout coming in the distance. It’s an old familiar friend. One I’ve done the dance with at least 3 times before in my gaming career. It’s that temptation of knowing my life would be infinitely easier if I just ceased designing or staffing games all together, that I … Continue reading Gamers Cause Burnout, Not Game Creation