Tag: feedback
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Making Mistakes…
(Featured photo by Bret Lehne of Velvet Noir I, workshops.) This was originally written as a private chat between game designers on my Patreon. However, after several requests, it felt important to put it public. This post is more personal than many on this blog, but no less true. Most of you who read this…
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A Dark Fairytale: Real Royalty Review
In early April 2019, I had the pleasure of being invited to cover Hanging Lantern’s event “Real Royalty” written and designed by Natasha Borders, Jeffrey Steele, and Benji Michalek. The game was a dark fairytale incorporating stories and inspiration from the world’s most famous, classic stories. From a designer’s standpoint, Real Royalty was an amazing…
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Processing Feedback: We Can Lift Without Putting Others Down
Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.