Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.
(Featured Photo by: Liz Paulie. Additional Design: Allegra Durante. Models: Jason Knox, Lara Marcin) As I delve into different sections of the LARP-o-sphere on this blog, I'm going to be exploring a bit more journalistic content. This may be reviews of games or upcoming, big projects which are doing things to change the face of … Continue reading Q&A With Ryan Hart of “The Mortality Machine”