We Can Tell Dangerous Stories Safely

(Trigger Warning: This blog discusses topics of racism, hate crimes, and sexual violence under a separate cut warning at the end. Do not read if any of that content is triggering for your mental state.) (Featured photo by Bret Lehne of Velvet Noir II. Models: Dann Lynch, Jason Brunett, and Victoria Lai.) Safe spaces don’t exist … Continue reading We Can Tell Dangerous Stories Safely

Normalizing Queerness in Games

One part of being a welcome community to queer players is designing fantasy settings with a structure that normalizes queerness. You don't need to be making a specific commentary on queer stories to be inviting and open to queer gamers. To kick off pride month, we're talking about how to normalize queerness in your games!

A Dark Fairytale: Real Royalty Review

In early April 2019, I had the pleasure of being invited to cover Hanging Lantern’s event “Real Royalty” written and designed by Natasha Borders, Jeffrey Steele, and Benji Michalek. The game was a dark fairytale incorporating stories and inspiration from the world’s most famous, classic stories. From a designer’s standpoint, Real Royalty was an amazing and fascinating game. While not everything worked and the experimental mechanics certainly could have used more playtesting before going live, the fact that the Hanging Lantern team was willing to try so many experimental things meant that Real Royalty helped push freeform mechanical design forward dramatically faster than any game I’ve played in the last two years.