We Have a Responsibility to Do Better

(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is … Continue reading We Have a Responsibility to Do Better

An empty medical bed surrounded by police tape.

A Well Designed Death

Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.