Today we discuss how game runners need to feel comfortable using their safety mechanics just as much as players.
If you've heard us use the term 'Emergent Larping', this is the blog to read to figure out what we mean! From faction play, to sandboxes, cultural leads, and workshops, this is the recipe list to make your own Emergent Larp.
Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.
Like any form of gaming, larping can be as addictive as gambling. Learn to recognize the symptoms of addiction to larping in yourself and others.