(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is … Continue reading We Have a Responsibility to Do Better
(Photo by Bret Lehne. Models: Nerissa Hart and Lex Pulice-Farrow.) I speak a lot in this blog about consent negotiations and how to handle narrative free form safely. However, negotiations in larp aren't just a part of the more free form/emergent styles. Even in your hardest boffer game, relationships and situations come up where it's … Continue reading A Template for Role-Play Negotiations…
(Trigger Warning: This blog discusses topics of racism, hate crimes, and sexual violence under a separate cut warning at the end. Do not read if any of that content is triggering for your mental state.) (Featured photo by Bret Lehne of Velvet Noir II. Models: Dann Lynch, Jason Brunett, and Victoria Lai.) Safe spaces don’t exist … Continue reading We Can Tell Dangerous Stories Safely
Today we discuss how game runners need to feel comfortable using their safety mechanics just as much as players.
If you've heard us use the term 'Emergent Larping', this is the blog to read to figure out what we mean! From faction play, to sandboxes, cultural leads, and workshops, this is the recipe list to make your own Emergent Larp.
Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.