(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is … Continue reading We Have a Responsibility to Do Better
Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
This week we have a guest blog by Halden Ingwersen talking about her pickaxe -- that one thing you keep carrying, can't let go of, which is making everything all that much harder to juggle.
Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.
Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.