(Featured photo by Bret Lehne of Velvet Noir I, workshops.) This was originally written as a private chat between game designers on my Patreon. However, after several requests, it felt important to put it public. This post is more personal than many on this blog, but no less true. Most of you who read this … Continue reading Making Mistakes…
This post discusses how a player can practice narrative awareness to better their scenes and the scenes around them. It has tips for people who struggle with being socially aware of what to look out for to make a scene better!
This blog talks about the best way to interact with brand new, first time larpers without overwhelming them with your experience or excitement.
(This week's guest post for Pride Month is by a wonderful writer by the name of Rose Jackson. Rose is is a writer, editor, and games consultant living in Brooklyn, NY. She writes for Dystopia Rising's Northern California game and is an inclusivity consultant for the upcoming campaign boffer game Encore: the Afterlife. In between … Continue reading On Writing More Gender-Inclusive Games
A basic part of any literary analysis is identifying themes of characters and story. Learning your characters own themes is a great way to help highlight a narrative story and steer your character into deeper tales even in non-narrative gaming.
As much larping goes in the direction of freeforms and one-shots, design documents have become an essential part of larp design, but still aren’t things discussed much in the greater North American community. I’d argue that EVERY larp could use a well written, ten page design document which sets up the basic play style, themes, player expectations, and any other must-haves. For those unfamiliar with a design document (and for the purposes of this blog because it actually could be defined a lot of other ways), I consider it an essential guide to any given game which introduces the players to what they should expect in the larp, how they fit in the game, how to interact with the world, and main themes of the story. A player should be able to click on a game’s website, open the design document, and know within a few pages if this game is for them or not.
Like any form of gaming, larping can be as addictive as gambling. Learn to recognize the symptoms of addiction to larping in yourself and others.