Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
Tag: mechanics design
A Good Death Part 2: Campaign Larp
Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.
Playing ONLY to Win is Not LARPing
(Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks … Continue reading Playing ONLY to Win is Not LARPing