Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.
(Cover photo by Bret Lehne at Inside Hamlet 2017, Run 2.) This blog is a touch more personal than I usually write, but sometimes the personal can help you reflect on things professionally. I hope people take the lesson from this that I did, and my own reflections help others see their work and ability … Continue reading Permission to Grieve (in Gaming…)