If you've heard us use the term 'Emergent Larping', this is the blog to read to figure out what we mean! From faction play, to sandboxes, cultural leads, and workshops, this is the recipe list to make your own Emergent Larp.
Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.
(Cover photo by Bret Lehne at Inside Hamlet 2017, Run 2.) This blog is a touch more personal than I usually write, but sometimes the personal can help you reflect on things professionally. I hope people take the lesson from this that I did, and my own reflections help others see their work and ability … Continue reading Permission to Grieve (in Gaming…)