(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is … Continue reading We Have a Responsibility to Do Better
(Featured photo by Bret Lehne of Velvet Noir I, workshops.) This was originally written as a private chat between game designers on my Patreon. However, after several requests, it felt important to put it public. This post is more personal than many on this blog, but no less true. Most of you who read this … Continue reading Making Mistakes…
On the Boundaries of Game Runners
Today we discuss how game runners need to feel comfortable using their safety mechanics just as much as players.
Processing Feedback: We Can Lift Without Putting Others Down
Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.