Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
(Photos by Jesse Robert Gifford Stuart. Illustrations by Jabari Weathers.) (Ericka’s Note: Reverie Studios reached out to me as an ‘Influencer’ and, after much negotiation, I took the contract with a focus on being a larp journalist for their event. What that means is that I retain full editorial control over everything I say about … Continue reading The Apocalypse Comes: Q&A with Reverie Studios’ Eskhaton
(Featured image by Joanna Kosinska on Unsplash.) The next few weeks are filled with exciting things for me where the larp-o-sphere is concerned. Dammerung launches this weekend and 1878: Welcome to Salvation is the weekend after. While these events are somewhat different in their styles, they share a lot of similarity in being consent-negotiation driven, … Continue reading The Preparation Dance and 1878
(Featured photo by Miguel Espino.) Nearly every event I play these days has some form of consent negotiations built into the system. Whether they are mandatory or a way for players to check in on the emotional safety of other players, the American LARP world at large is waking up to the fact that high … Continue reading Negotiating for Drama: Consent Driven Narrative Roleplay
For as long as I have been LARPing, there have been game actions, downtimes, text roleplay, chat rooms, and other forms of ‘LARP’ which don’t actually take place at the LARP. Some might say they are the glue that holds strong campaign storylines together. For one-shot games, many people take this pre-game downtime to build … Continue reading The Downside of Between Game Plot and Roleplay
Debriefing after an intense game is both difficult and essential for a variety of reasons. To those unfamiliar with the concept of a debrief, it is an exercise in separating a player’s mindset from the game world. Sometimes it discusses events of the game, favorite character moments, how to separate oneself as a player from … Continue reading The Debrief Toolbox
I’ll preface this post by saying I am not omnipotent. I haven’t been involved in the American freeform scene near as long as many well-known names (Lizzie Stark, Sarah Lynne Bowman, Jacqueline Bryk, and Shoshana Kessock are some of the first that come to mind) but I sure as hell am dedicated to this new … Continue reading Converging “Nordic” and American Style LARP Design…