Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.
After the End is an intimate game in rural northern Tennessee which challenges its players to live up to the standards of radical trust. It explores what it means to be human after the world ended, but digital immortality still exists in a wastes-and-wild-west landscape.
(Featured Photo by Shelby Carosella. Models: Ericka Skirpan, Jamie Buonocore, and Michelle Stagnitta.) Women in gaming are exhausted. Even with all the progress we’ve made, it sucks to be a woman in larp right now. From the gamer-girlfriend stereotype, to being criticized at EVERY TURN (women are NOT allowed to make mistakes), women are walking … Continue reading It Sucks to be a Woman in Gaming…
(Featured photo by Elias Gubbels. ) “Playing to lift” is a phrase that is thrown around the larp-o-sphere a ton. Many games encourage it at their opening ceremonies and we all generally agree it’s a *good* thing. But not every larper understands why it’s a good thing (other than promoting community values) or exactly how … Continue reading How To: Playing to Lift Makes You One of the Cool Kids
(Featured photo by Monica Silva on Unsplash.) This was quite a year. I’m going to share some stats because I am both shocked and proud of the amount this blog has done. Since its launch in June 2018, 83,683 words have been written on the Space Between Stories. Those words span 33 blogs written by … Continue reading The Past and the Future for Space Between Stories
(Featured Photo by Katherine Chartier.) I see burnout coming in the distance. It’s an old familiar friend. One I’ve done the dance with at least 3 times before in my gaming career. It’s that temptation of knowing my life would be infinitely easier if I just ceased designing or staffing games all together, that I … Continue reading Gamers Cause Burnout, Not Game Creation