This week we have a guest blog by Halden Ingwersen talking about her pickaxe -- that one thing you keep carrying, can't let go of, which is making everything all that much harder to juggle.
(This week's guest post for Pride Month is by a wonderful writer by the name of Rose Jackson. Rose is is a writer, editor, and games consultant living in Brooklyn, NY. She writes for Dystopia Rising's Northern California game and is an inclusivity consultant for the upcoming campaign boffer game Encore: the Afterlife. In between … Continue reading On Writing More Gender-Inclusive Games
For most of their lives, responsible and generous larpers have been told don’t be too much in the spotlight. Share the stage. Play to lift others. It’s not about you, it’s about EVERYONE. We spend so much time coaching generous play, it’s given most of us a complex around those times that we do enter the spotlight. However, every story needs a hero. Most good tales have main characters and supporting roles. Just because you are taking the spotlight in a story, doesn’t mean you can’t be a supporting role to someone else’s. Even more so, in a good larp, there are so many stories going on that there is room for MANY people to be in the spotlight at any given point in time. It’s important that we stop chastising ourselves for taking up attention while in scenes in at a larp. Spotlight play, done respectfully, can help enhance everyone’s game and not just your own.
Processing negative feedback can always be challenging for players or organizers, but we can take feedback in and defend our games without putting other games actively down.
After the End is an intimate game in rural northern Tennessee which challenges its players to live up to the standards of radical trust. It explores what it means to be human after the world ended, but digital immortality still exists in a wastes-and-wild-west landscape.