(Feature photo by Mor Shani on Unsplash A guest post by Emily Randall, wonderful fellow larper, IT nerd, and creative writer.) Playing a villain is far from easy. You have to plan out all sorts of horrible things to do to your victims and proper motivation for doing them, which is harder than it sounds … Continue reading Villainy: Tips and Tricks for Black Hatting in Larp
The Emergent Larp Recipe
If you've heard us use the term 'Emergent Larping', this is the blog to read to figure out what we mean! From faction play, to sandboxes, cultural leads, and workshops, this is the recipe list to make your own Emergent Larp.
An Old Player’s Guide to New Larpers
This blog talks about the best way to interact with brand new, first time larpers without overwhelming them with your experience or excitement.
Put Down the Pickaxe
This week we have a guest blog by Halden Ingwersen talking about her pickaxe -- that one thing you keep carrying, can't let go of, which is making everything all that much harder to juggle.
A Well Designed Death
Death is not a subject I’ve managed to find my comfort with yet. I think most people live in the same ‘pretending it’s not going to happen’ bubble that I do, and yet we participate in games where it’s something we need to face on a semi-regular basis. From long term campaign larps where there is a possibility of permanently killing a character in unplanned fashions, to events like Inside Hamlet, where the goal of many players is to create the most epic death possible, it’s a theme we often explore in larp. For game designers, deciding on how to handle death in your event is a pivotal design choice and one that will make or break a player’s experience if it’s handled well.