(Feature photo by Mor Shani on Unsplash A guest post by Emily Randall, wonderful fellow larper, IT nerd, and creative writer.) Playing a villain is far from easy. You have to plan out all sorts of horrible things to do to your victims and proper motivation for doing them, which is harder than it sounds … Continue reading Villainy: Tips and Tricks for Black Hatting in Larp
A basic part of any literary analysis is identifying themes of characters and story. Learning your characters own themes is a great way to help highlight a narrative story and steer your character into deeper tales even in non-narrative gaming.
This blog discusses why it's actually good to play similar characters and how to create around your favorite character traits.
(Featured image by Joanna Kosinska on Unsplash.) The next few weeks are filled with exciting things for me where the larp-o-sphere is concerned. Dammerung launches this weekend and 1878: Welcome to Salvation is the weekend after. While these events are somewhat different in their styles, they share a lot of similarity in being consent-negotiation driven, … Continue reading The Preparation Dance and 1878
(Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks … Continue reading Playing ONLY to Win is Not LARPing
By Michelle Stagnitta (Editor's Note: This guest post started as a comment in response to yesterday's blog, but it was big enough and, I thought, important enough that it received it's own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP … Continue reading Playing a Doctor, Consent Negotiations and Medical Roleplay
(Cover photo by Elias Gubbles. I don't put a lot of character fiction on the blog, as I save it for important design writings, between game thoughts, and more professional things. However, when there is a piece which I find important to both character and game development, I like to share it here. This epilogue … Continue reading Never Look Back (An Epilogue)