(Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks … Continue reading Playing ONLY to Win is Not LARPing
Tag: character design
Playing a Doctor, Consent Negotiations and Medical Roleplay
By Michelle Stagnitta (Editor's Note: This guest post started as a comment in response to yesterday's blog, but it was big enough and, I thought, important enough that it received it's own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP … Continue reading Playing a Doctor, Consent Negotiations and Medical Roleplay
Never Look Back (An Epilogue)
(Cover photo by Elias Gubbles. I don't put a lot of character fiction on the blog, as I save it for important design writings, between game thoughts, and more professional things. However, when there is a piece which I find important to both character and game development, I like to share it here. This epilogue … Continue reading Never Look Back (An Epilogue)
Queerness and LARPing, Day Two: Michelle Stagnitta
There is no way to celebrate Pride better in my mind that to let my girlfriend showcase herself. While not all of you know her, she's been in LARPing almost as long as I have and has been an advocate for queer gamers even LONGER than I have. Her experience wasn't all sunshine and rainbows, … Continue reading Queerness and LARPing, Day Two: Michelle Stagnitta
The Road to Emotionally Compelling Roleplay…
In the past months, I had a few people express to be the fact that they are bored with their game, can't figure out how to sink their teeth into the meat of things, or feel slightly on the outside of the story going by. They ask me how I consistently manage to get into … Continue reading The Road to Emotionally Compelling Roleplay…