I recently attended Eskhaton by Reverie Studios. It was talked about as a horror game, but in truth, it was a game of modern day cults and the end of the world. The characters and cults were the horrors, not the things being horrified. It was interesting to walk on the other side of that classic gaming genre. Here is a full review of the things that worked, what didn't, and what we can learn from this engaging, dark experience of an event.
(Featured Photo by Isabela Kronemberger on Unsplash.) I’ve been doing a lot of personal work lately on learning to set boundaries and damn it’s hard. However, it’s also an incredibly necessary step towards not just being your own person, but having a healthy relationship with the world around you. The more I dive into boundary … Continue reading We Collectively Suck at Setting Boundaries in Larp
I’ll start by saying this blog is absolutely not going to be everyone’s cup of tea. If you get squeamish at all, if you dislike any sort of torture scenario (physical or emotional), if you aren’t interested in visceral scenes in gaming, or there is any other reason torture makes you uncomfortable to read about … Continue reading Torture Techniques: Destroying Your Players (Safely)
(Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks … Continue reading Playing ONLY to Win is Not LARPing
By Michelle Stagnitta (Editor's Note: This guest post started as a comment in response to yesterday's blog, but it was big enough and, I thought, important enough that it received it's own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP … Continue reading Playing a Doctor, Consent Negotiations and Medical Roleplay
(Featured photo by Miguel Espino.) Nearly every event I play these days has some form of consent negotiations built into the system. Whether they are mandatory or a way for players to check in on the emotional safety of other players, the American LARP world at large is waking up to the fact that high … Continue reading Negotiating for Drama: Consent Driven Narrative Roleplay
Debriefing after an intense game is both difficult and essential for a variety of reasons. To those unfamiliar with the concept of a debrief, it is an exercise in separating a player’s mindset from the game world. Sometimes it discusses events of the game, favorite character moments, how to separate oneself as a player from … Continue reading The Debrief Toolbox