(Feature photo by Mor Shani on Unsplash A guest post by Emily Randall, wonderful fellow larper, IT nerd, and creative writer.) Playing a villain is far from easy. You have to plan out all sorts of horrible things to do to your victims and proper motivation for doing them, which is harder than it sounds … Continue reading Villainy: Tips and Tricks for Black Hatting in Larp
Tag: safety design
On the Boundaries of Game Runners
Today we discuss how game runners need to feel comfortable using their safety mechanics just as much as players.
Safety Mechanics: an Essential Larp Tool in Action
Safety mechanics allow a larp to play with more dangerous, risky themes while knowing the players are emotionally self caring, but what are the best ways to put them in your system? Read here to find out more...
Eskhaton: Reviewing the End of the World
I recently attended Eskhaton by Reverie Studios. It was talked about as a horror game, but in truth, it was a game of modern day cults and the end of the world. The characters and cults were the horrors, not the things being horrified. It was interesting to walk on the other side of that classic gaming genre. Here is a full review of the things that worked, what didn't, and what we can learn from this engaging, dark experience of an event.
We Collectively Suck at Setting Boundaries in Larp
(Featured Photo by Isabela Kronemberger on Unsplash.) I’ve been doing a lot of personal work lately on learning to set boundaries and damn it’s hard. However, it’s also an incredibly necessary step towards not just being your own person, but having a healthy relationship with the world around you. The more I dive into boundary … Continue reading We Collectively Suck at Setting Boundaries in Larp