Tag: safety design

  • Torture Techniques: Destroying Your Players (Safely)

    Torture Techniques: Destroying Your Players (Safely)

    I’ll start by saying this blog is absolutely not going to be everyone’s cup of tea. If you get squeamish at all, if you dislike any sort of torture scenario (physical or emotional), if you aren’t interested in visceral scenes in gaming, or there is any other reason torture makes you uncomfortable to read about…

  • Playing ONLY to Win is Not LARPing

    Playing ONLY to Win is Not LARPing

    (Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks…

  • Playing a Doctor, Consent Negotiations and Medical Roleplay

    Playing a Doctor, Consent Negotiations and Medical Roleplay

    By Michelle Stagnitta (Editor’s Note: This guest post started as a comment in response to yesterday’s blog, but it was big enough and, I thought, important enough that it received it’s own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP…

  • Negotiating for Drama: Consent Driven Narrative Roleplay

    Negotiating for Drama: Consent Driven Narrative Roleplay

    (Featured photo by Miguel Espino.) Nearly every event I play these days has some form of consent negotiations built into the system. Whether they are mandatory or a way for players to check in on the emotional safety of other players, the American LARP world at large is waking up to the fact that high…

  • The Debrief Toolbox

    The Debrief Toolbox

    Debriefing after an intense game is both difficult and essential for a variety of reasons. To those unfamiliar with the concept of a debrief, it is an exercise in separating a player’s mindset from the game world. Sometimes it discusses events of the game, favorite character moments, how to separate oneself as a player from…

  • A Community Manager’s Pledge

    A Community Manager’s Pledge

    Over the last several years as the LARPing world has grown in North America, we’ve begun to recognize the need for safety tools and community management in a manner many other spaces have been doing for ages. While not every LARP has an official community manager or safety officer, there is almost always someone doing…