The Space Between Stories: A Blog About Stories, How We Tell Them, and Designing for the Best Narrative Possible

  • Speaking Different Tongues: Communication Styles and Gaming

    Speaking Different Tongues: Communication Styles and Gaming

    (Photo by Bogomil Mihaylov on Unsplash) This week, I had the pure pleasure of seeing Eddie Izzard live in a 99 seat, intimate theater. His show was fantastic, but also gave me a lot of things to think about (which, I think, is probably a highlight of his comedy.) No, apparently, I cannot just go see a show…

  • The Bright Side of Play-to-Win

    The Bright Side of Play-to-Win

    Last week’s blog started a lot of arguments on the internet and, while I stand by my words, there was a strong sentiment that I was railing against all players who have a play-to-win style. So, I sat down and thought about the people in my community who fall into the ‘play-to-win’ category, people who…

  • Playing ONLY to Win is Not LARPing

    Playing ONLY to Win is Not LARPing

    (Cover Photo by Jacque Blake.) This week will be short, sweet, and possibly my most controversial opinion yet, but it needs to be said. It’s been mulling around in my head for a while and was further defined by Matthew Webb’s article on Nerdball, which you should read if you haven’t already. A huge thanks…

  • Make it Messy: Plot Writing and Perfectionism

    Make it Messy: Plot Writing and Perfectionism

    (Cover Photo: Credit to EPierce Photography.) I’m a perfectionist, this is no secret. Anal retentive, deadline and checklist oriented, I’m sure my story staff is already going half insane with my project managing habits in Dead Legends. This comes as little surprise, as my early creative endeavors were all as a director and actress in…

  • Saying No: Physical Roleplay Boundary Setting

    Saying No: Physical Roleplay Boundary Setting

    This week’s blog is going to be a bit odd, as I received an immensely important question on the website, but it was a question which I don’t have much experience doing. One of our readers asked: “I was wondering if you would do one about how to decline physical role play. It was always…

  • Playing a Doctor, Consent Negotiations and Medical Roleplay

    Playing a Doctor, Consent Negotiations and Medical Roleplay

    By Michelle Stagnitta (Editor’s Note: This guest post started as a comment in response to yesterday’s blog, but it was big enough and, I thought, important enough that it received it’s own post. While this seems to apply to more stats-based LARPing, there are healers, medics, and dangerous fight scenes in all ranges of LARP…

Acting american style design announcements Bleed campaign LARPs character character design Characterization communication community management consent criticism debriefing feedback freeform influencers interactive design Journalism larp LARP design larp journalism LARP Safety LARP self-care larp tips larp toolbox mechanics design Method Acting narrative design negotiation one-shots larps organizers playing to lift queer LARPers queerness retrospective roleplay tips safety design staff communication staff design staff organization story staff storytellers women designers workshops writing

Want to talk about narrative design? A larp to recommend?