Design Document Essentials

As much larping goes in the direction of freeforms and one-shots, design documents have become an essential part of larp design, but still aren’t things discussed much in the greater North American community. I’d argue that EVERY larp could use a well written, ten page design document which sets up the basic play style, themes, player expectations, and any other must-haves. For those unfamiliar with a design document (and for the purposes of this blog because it actually could be defined a lot of other ways), I consider it an essential guide to any given game which introduces the players to what they should expect in the larp, how they fit in the game, how to interact with the world, and main themes of the story. A player should be able to click on a game’s website, open the design document, and know within a few pages if this game is for them or not.

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A Good Death Part 2: Campaign Larp

Not many people are ready to deal with death in their real lives. It takes an incredibly strong, self-aware, and reflective individual to have prepared themselves for what we all inevitably face. Therefore, facing it in your hobby rarely creates a safe and enjoyable space for the person who has lost a long-term part of their life. No, it’s not the same as losing a friend or family member to the great beyond, but campaign characters are years-long fictional companions which the player has usually poured in a great amount of time, money, thought, and emotional space. I even wrote a piece about giving yourself the permission to grieve when losing such character relationships, but it didn’t really touch on how players and game runners design to better handle death. Frankly, it’s something a lot of games and player don’t handle well, so it’s worth examining.