The Space Between Stories: A Blog About Stories, How We Tell Them, and Designing for the Best Narrative Possible

  • Negotiating for Drama: Consent Driven Narrative Roleplay

    Negotiating for Drama: Consent Driven Narrative Roleplay

    (Featured photo by Miguel Espino.) Nearly every event I play these days has some form of consent negotiations built into the system. Whether they are mandatory or a way for players to check in on the emotional safety of other players, the American LARP world at large is waking up to the fact that high…

  • The Power of Positive Bleed

    The Power of Positive Bleed

    I’ve spent a lot of time on this blog discussing the negative bleed and how players can cope with it (the most prominent blog here); I suggest giving it a read in conjunction with this blog. However, I believe one of the most powerful, wonderful things about LARP is the changes it can create in…

  • Never Look Back (An Epilogue)

    Never Look Back (An Epilogue)

    (Cover photo by Elias Gubbles. I don’t put a lot of character fiction on the blog, as I save it for important design writings, between game thoughts, and more professional things. However, when there is a piece which I find important to both character and game development, I like to share it here. This epilogue…

  • Storyteller Guidelines and Recommendations

    Storyteller Guidelines and Recommendations

    As most of you know, I was hired as the Head Writer for Dead Legends LARP earlier this summer. We’re going into our third season and, while head writer means that I’m handling a lot of plot work, it also means that I’m doing most of our story staff management and training. Therefore, I put…

  • The Positive-Spin Challenge

    The Positive-Spin Challenge

    The amount of negativity I see in our gaming spaces is staggering. Last week, someone asked me what my pet peeves were. After a lot of self-examination, I realized that the negativity and toxic attitudes about gaming were really starting to get on my nerves. This is supposed to be a hobby. This is supposed…

  • The Downside of Between Game Plot and Roleplay

    The Downside of Between Game Plot and Roleplay

    For as long as I have been LARPing, there have been game actions, downtimes, text roleplay, chat rooms, and other forms of ‘LARP’ which don’t actually take place at the LARP. Some might say they are the glue that holds strong campaign storylines together. For one-shot games, many people take this pre-game downtime to build…

Acting american style design announcements Bleed campaign LARPs character character design Characterization communication community management consent criticism debriefing feedback freeform influencers interactive design Journalism larp LARP design larp journalism LARP Safety LARP self-care larp tips larp toolbox mechanics design Method Acting narrative design negotiation one-shots larps organizers playing to lift queer LARPers queerness retrospective roleplay tips safety design staff communication staff design staff organization story staff storytellers women designers workshops writing

Want to talk about narrative design? A larp to recommend?