The Space Between Stories: A Blog About Stories, How We Tell Them, and Designing for the Best Narrative Possible
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Flying High with a Larp Safety Net
For every game you’ve played with safety mechanics as a part of the system, I want you to think back to how many times you’ve used them. Chances are, it’s been rare, but not never. I’ve gone through the gamut of safety mechanics from having almost none to having WAY too many. After years of…
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What’s Your LARPing Type of Fun?
Type 2 fun. Myself, and many of my friends (though not all), describe ourselves as “Type 2 larpers.” I even used this term before I fully understood what it meant or where it came from; all I knew is I liked it when larp made me cry and people called that Type 2. But knowing…
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We Have a Responsibility to Do Better
(Featured photo by The New York Public Library on Unsplash.) As someone who is considered a community leader within larping circles, there’s been pressure to make a statement or take clear action against the current COVID-19 crisis that our country is facing. Communities all around the world are cancelling public gatherings because social distancing is…
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Making Mistakes…
(Featured photo by Bret Lehne of Velvet Noir I, workshops.) This was originally written as a private chat between game designers on my Patreon. However, after several requests, it felt important to put it public. This post is more personal than many on this blog, but no less true. Most of you who read this…
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The Meaning of Allyship, Velvet Noir
Our Lives Were the Crimes They Couldn’t Ignore: An Open Letter on the Intent of Velvet Noir, and the Meaning of Allyship (While this letter went up on our business page, it felt important to put it in the permanent archive and, as the lead designer of Velvet Noir, to keep it here as a…
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Want to talk about narrative design? A larp to recommend?
